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AWG / Infinity Militarized Server Overhaul

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Our militarized server has recently received a wipe and map change. Along with that, there have been quite a few mod changes and the introduction of reserved slots. Read the details on all of the changes below:

- Mod changes:
        "TRYK":               https://steamcommunity.com/workshop/filedetails/?id=779520435
        "Mozzie Mod":  Will be added to AWG MOD
        "NIarms":            https://steamcommunity.com/workshop/filedetails/?id=1208517358
        "Walker":            https://steamcommunity.com/workshop/filedetails/?id=1103511215
        "CBA_A3":          https://steamcommunity.com/workshop/filedetails/?id=450814997
        "2035 Cherno":  Custom Version will be uploaded to workshop
        "2035_RAF":      https://steamcommunity.com/workshop/filedetails/?id=543460260
        "CUPCore":         https://steamcommunity.com/workshop/filedetails/?id=583496184
        AWG mod:         Currently being customized for mili

    - Paths and overrides changed and cleaned up
    - All base parts converted to simple objects
    - Database switched to intercept DB from extDB3
    - Towing changed ( TFS towing removed ) New towing script written from scratch
    - Fixes for water bases ( radius, height check etc )
    - UAV fixes ( UAVs are now locked to a group shouldn't be stealable )
    - You can no longer place locks when a flag is stolen
    - You can no longer build during a raid ( Scripting checks, persistent over restart * Timer based currently set to 10 minutes )
        *** Any raid action will set the timer preventing building
    - Incoming Missile warning now triggers Exile combat warning
        *** prevents combat storing when notified of inbound missiles. Should minimized combat storing.
    - Code locks can be removed / code changed via scroll wheel when the door is unlocked. *** Thank Fish
    - Workbenches will be cleaned up more aggressively.
    - Build-able Stealing fixed.
    - Mission loot adjusted for new mods/weapons.
    - Loot tables updated with new weapons.
    - Gunner seat checks more aggressive checks for base parts. Added checks for commander seats
    - Pylon adjustments * More details to come later.
    - Exile Load screen changes. Default Arma lobby ** This will allow for reserved slots in the future.
    - Custom load screen messages ** More on this later.
    - Headless Client fixes and offloading


Map Edits:
    - Trader locations will be mostly the same. Bash will be moved. Still playing with the location.
    - Block zones adjusted for 2035 ** Block zones will be visible for the first few days after the wipe to aid in base location selection.
    - Map de-cluttered ** Includes wrecks, certain bushes, grass, debris.
    - All traders and spawned buildings will be added to the map itself it prevents load time issues.

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