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Everything posted by ElmoBlatch

  1. If you find any issues or bugs...Please post in discord #support-arma-mili with as much info as possible. If you find something you think isn't appropriate to post in public. Feel free to contact Adam or myself via direct message. Auto-run bug resurfaced for some, we are working to correct that. Also, economy...Some things that are still in the trader that have a high price / respect requirement are disabled for a few days. They will be adjusted and added back as people get established, usually 3 to 4 days for tanks, certain attack helis. Jets will be disabled for roughly a week or so. Any questions or concerns please feel free to post in discord.
  2. Mod update: CBA change log: https://steamcommunity.com/sharedfiles/filedetails/changelog/450814997 Players might experience issues updating. It is patch Tuesday for steam, DO not delete mods or move files around. If you do have issues tag me, I'll try to get you a mirror and give you instructions on how to manually update CBA.
  3. Sorry for the delay, I pushed some temp prices I promised yesterday. Over the next few days I'll add items back in. Some of the categories will be blank right now, for example RAF stuff. In the future this won't be a problem. How items are priced and organized will be redone and generated automatically, This will allow us better control for events such as holidays etc..
  4. Nothing major - Lockers added to high end vehicle / Gear traders - Additional keys added for optional mods Dynasound enhanced soundscape Blastcore Standalone WarFx Thanks Seth for reminding me, I forgot to add them back when we demonetized. They will remain for lingor as well.
  5. -Carrier removed. -Dynamic Loadouts moved to Pokorovsk Airfield no safezone. -Lockers added to Pokorovsk.
  6. -Dynamic loadouts added back -Carrier Added back -Pylon prices reduced -Jet prices reduced -Pancir added to high end -ATGM limits removed -Carrier safezone and lockers added. Do not camp carrier. Do not use carrier to evade combat. Do not block deck. If you manage to botch landing / ramming the control tower. We will not comp you for ending up in the water. If you have to rotate your jet, make sure the wing clears objects. Bad things will happen... Use the catapult launch. Taxi to the catapult, action menu should show new option. Hold space bar. **** Please keep the Jet spam air-to-air. Do NOT spam spawn towns. Mark the traders, avoid shooting unarmed air/ground vics. Constant abuse will result in changes removed. Have fun
  7. - RHS T14 removed Oops from staff on this one...We missed the part in the change logs about the T14 and it got added. After a quick search for a debug message, I found the following: https://h0udini.com/6b047/5d84bd45b19e0.png All tanks removed from VG will be replaced when / if RHS updates the T14
  8. RHS USAF & AFRF added back. Old prices so bare with me. Enhanced movement and Urban Rappelling added as well. RHSSAF & GREF will be added later in the week. I should have the blank items sorted and missing vehicles fixed this week. Our trader configs are over a year old and RHS has updated in August, so I need to verify what they have changed and get it all sorted out.
  9. So some of you might have heard from a patron that we are in the process of demonetizing the server. Soon as we get notice out to BI, change patron tiers etc. We should be good to start adding mods we haven't been able to run. More on this decision later.... -Jets added back -Uavs added back. I don't want to make this a rule. But please keep the jets air-to-air, and armed ground targets such as AA/Tracked vehicles. Stay away from the soft targets Ex. Mozzies, Quads, Striders, unarmed heli's if you can.
  10. CBA updated - CBA_A3 v3.12.2.190909 change logs: https://steamcommunity.com/sharedfiles/filedetails/changelog/450814997
  11. https://h0udini.com/6b047/5d7713a7e9afb.png You're welcome back at any time, Careful for what you wish for!
  12. - Removed zephyrs from the tigris, cheetah and reduced their price.
  13. Typing !toggleside in chat twice in a row will disable chat.
  14. Jets have been removed from trader. All jets stored have been removed. I'll refund everyone shortly. When jets are brought back, I'll re-import the jets I deleted. Plans moving forward. Finish porting vehicles and launchers...I know this has been stated in the past, Its not a fast process. We are porting A2 vehicles from scratch, not re-using configs etc. So bare with us, we are working on training additional staff to help. Any questions or concerns, please feel free to message me or post and tag me.
  15. Exile client updated to 1.0.41 -fixed "exile_client\trashBin\fn_spawnOrdered.sqf not found" -resigned whole mod with v3 signature -version bump to 1.0.41
  16. I'll look into adding more of a variety to the loot table.
  17. We have done this in the past and it never ends well, bans of trader camping spike due to AA and people running to the edge of the trader to fire at air targets. We have added custom loadout varients of the Cheeta, Tigris that have zephyr long range AA. These used right can be a headache for jets. I'll look into the flare count. But you have to remember...Jets can't re-arm in a safe zone. Landing either at Utes or at a base (usually along debug).
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